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Some Things Just Should Not Be by spookydoom Some Things Just Should Not Be by spookydoom
Missingno. is a pokemon eldritch abomination, plain and simple.


It comes from seemingly nowhere out of the ocean to inflict it's unintelligible mass of garbled horror upon your character's mind, breaking it in the process of trying to understand what he's seeing. This is shown, as the glitch has side effects after seeing it, like the mangled up hall of fame and somehow believing he has infinite copies of some item in his bag. Furthermore, when you meet him in the later versions, Gold and Silver, the poor guy's been rendered so insane that he can no longer speak, and has become a recluse in a cave.

...Well that's my theory anyway. XD ;
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OuterSpaceGoldfish Featured By Owner Jan 27, 2016  Hobbyist General Artist
"Here, on the horizon, was everything Gideon did not know."
Umbraevus Featured By Owner Jan 17, 2016  Hobbyist Artisan Crafter
Brilliant theory and fantastic picture!
Davidolvera Featured By Owner Nov 12, 2015
I like your theory.
communistcreeper Featured By Owner Sep 22, 2015
CJCroen Featured By Owner Dec 18, 2014  Hobbyist Traditional Artist
I still like to think it's a reality bending and/or illusion casting lyrebird-like pokemon. But to each their own XD
Sammy-Dragon92 Featured By Owner Nov 18, 2014
Missingno is the DIFININITIVE example of a Game Breaking Bug.
CidolfasSilverwing Featured By Owner Sep 3, 2014
OOOooooh shit! D8
Onikage108 Featured By Owner Sep 3, 2014
Game-Breaking Bug from TV Tropes
tenchibaka Featured By Owner Jan 13, 2014
considering missingno is there to keep the game from outright dying it is more of an angel than an abomination(though depending on the angel you imagine when you read this they could in fact mean the same thing)
PoroCYon Featured By Owner Apr 18, 2014
Did they really have to insert this dummy/placeholder Pokémon instance? If it really was the case, the programmers did a horrible job at the code design (Really, just removing a part in an evolution cycle... maybe it was programmed in C or another non-OO language), but inserting such things are always fun...

For the side effects (item amount, fossil sprite, ...), the glitch is corrupting the stack/heap... (always fun to debug).
Other pars were probably still left in because it would 'never be found anyway' *rolleyes*.
tenchibaka Featured By Owner Apr 18, 2014
actually yes they did. coding is numbers and they had too few pokemon to fill the numbers they had to fill, missingno kept it from crashing as bad as it did on yellow(permanent stallouts, crashed data, broken games)

of course to understand why we ever saw missingno at all you must understand that mew was put in super late and they had to rush, because of mew some coding was not protected as well as it needed to be when the game was translated and people were able to hack the game and allow the missingno to be used. if it helps in the japanese games you generally white-out the screen if you try hacking a lot of the stuff in there

some of it, other parts were just a time thing, pokemon took years to be made and there were a lot of delays and corners cut to get the product out and not risk having it die in production
PoroCYon Featured By Owner Apr 18, 2014
So a dummy instance, instead of reading memory that isn't actually a Pokémon... >__> (std::vector and std::array, anyone?)

And indeed, delivering a product in time is very hard... (Starbound had a delay of... 1 year?)

For translating the game, it shouldn't be harder than just replacing string literals in the code and other aestethic things, not rewriting its engine. (again, bad code design)
tenchibaka Featured By Owner Apr 18, 2014
i am not going to click those links so your post makes no sense to me

except all of this was handwritten and physically hardcoded into the game, it was not as simple as writing over some code, there were actual physical components needing fixed too as well as rewriting several key features so they could understand mew. it had a different set of parameters than any other pokemon and took up a space that no pokemon was supposed to take up, it also was done in a way that was different from any other pokemon so a lot of adjustments had to be made there too, adding, removing, altering and physically burning th information into the chip was all needed to get mew in and back then the process was not simple like it is now

frankly though, every time you say 'bad code design' you kind of make me mad. it was a rush design for certain but only a thickheaded neanderthal would call it that. the coding in the original pokemon is nothing short of amazing and many games now cannot even compare to it let alone anything then
PoroCYon Featured By Owner Apr 19, 2014
You do not start the code design at the end of the developement, but at the beginning.

Indeed, they had to change more back then because everything was more low-level.
But still, they had to use a more flexible object model for a Pokémon. Only do hacky stuff when you have no other choice.
I do understand they did it because they didn't have enough time to change the object model.

I cannot say the end product wasn't amazing, but that doesn't mean that the source is well-written (Terraria, for example).

The first two links go to the C++ reference (things about a programming language), the third is to the website of a game. (they aren't harmful at all)

Your probably don't understand parts of what I'm saying because I am a programmer.
tenchibaka Featured By Owner Apr 19, 2014
you must be so correct, i am only a lowly hacker who cut their teeth on pokemon and spent 6 years fiddling with the inner workings of blue, yellow and japanese green of all while researching it online and asking my coder fiance for help when i did not understand something, that might have been it and not the fact that you used sentence fragments and links instead of speaking clearly and concisely >x>;;

for what it was the source was very well written to begin with, the errors were put in post testing and in international shipping. it was not simply 'not having enough time' mew was an afterthought tossed in for fun, they rushed it in after the game went out of betatesting which caused errors. that is why green and red blanked out when you encountered an unoccupied slot

why did you link a c++ reference? pokemon was a gameboy color game, it was written in assembly. they are wholly different beasts, also, i do not know you and you seem pretty ignorant so forgive me for not trusting you
PoroCYon Featured By Owner Apr 19, 2014
I'm hardly ever correct, I usually make a lot of derps. I mainly use C#, but sometimes C++ and Java, too.

I never looked at a disassembeled ROM, but everything sounds like it would be so.
Rushing is always a bad idea.

Pokémon was originally created in 1996-1999, and C++ was created in 1983, so I tought...

I do know the difference between C++, ASM and C. C++ is object-oriented, and ASM is imperative and stack-based. All three of them are compiled to native code, so you can only convert it back to ASM anyway.

The 'seeming pretty ignorant' is probably because I have autism.
(1 Reply)
Jaders75 Featured By Owner Dec 21, 2013
For the longest time, I've been wanting to see this guy in a new Pokemon game. But as awesome as that may be, I realized that I don't want Game Freak to outright admit that Missingno is a canon Pokemon because there's something about it that I do not want to see. *cough*copyright*cough*

Meanwhile in Japan:

Ken Sugimori: Okay, fans have been demanding that we put some sort of glitch into the next Pokemon game. What should we do?
Intern: More Bad Eggs?


AlexandraNightshade Featured By Owner Nov 16, 2013
Congrats on Letting TVtropes use this. :3
Iamabrawler Featured By Owner Oct 30, 2013  Student Writer
I'll post this picture to my blog to accompany a Halloween Special story I wrote. Have no worries, I'll give credit. I'll write your nickname and link to your dA profile page.

My story was partly inspired by this piece of fanart. MissingNo is always an interesting aspect of the Pokémon series, and all teh things it can do make it feel like some cosmic horror monster. Oh, and let's not forget the terror felt by the Trainer who encounters it...
BubbaZ85 Featured By Owner Sep 22, 2013  Hobbyist General Artist
PirakaVezon Featured By Owner Sep 20, 2013  Hobbyist General Artist

Good GOD Is Thing Scary! And Well Illustrated. Good Job!
FFPokeGhibli Featured By Owner Aug 21, 2013  Hobbyist Writer
I agree with you about Missingno it was never meant to be yet it exists. Nice pic by the way.
roro-the-foxie-615 Featured By Owner Jul 6, 2013  Hobbyist Writer
THEIF! [link]
spookydoom Featured By Owner Aug 11, 2013
I reported it. @_@ Thanks for letting me know!
roro-the-foxie-615 Featured By Owner Aug 11, 2013  Hobbyist Writer
no probz! BTW, luv ur art! ;)
PhoenixOfWildfires Featured By Owner Jul 3, 2013  Hobbyist Traditional Artist
Freaky, but cool.
SRB2master1337 Featured By Owner Jun 27, 2013
...and with the great insanity, came power enough to rival another tamer of legends (Ethan/Kris/Lyra), and an uncontrollable berserker affront to Arceus (Mewtwo). Eventually, his twin sister Leaf found him and slapped him back to enough sanity to be able to rejoin society and enter the PWT.

And so now his muteness is a mark of badassery.
Tsukasa57 Featured By Owner Jun 26, 2013
true that
DethMagnetix Featured By Owner Jun 24, 2013  Hobbyist Traditional Artist
Aha. Finally found who I can give credit to.
Saya-Aria Featured By Owner Jun 20, 2013
That's freaking creepy!
sonicthehedgehogjr Featured By Owner Jun 17, 2013
LAVENDER TOWN (you may press the Reset Button)
Clawlesslion Featured By Owner Jun 9, 2013
awesome just awesome
REMUSJOHN Featured By Owner May 8, 2013  Professional Digital Artist
legomaster00156 Featured By Owner May 3, 2013
Well done.
KendrixTermina Featured By Owner May 1, 2013
You know, this looks like it could be the storyline for some awesome cyberpunk horror story - the way a glitch like that turns the rules of the games universe into a thin, bouncy thread, and what it's equivalent in real life would be...
ajmax8462 Featured By Owner Apr 8, 2013
"You cannot grasp the true form of Missingno's attack!" Another way Pokemon is a relative of EarthBound.
aki5 Featured By Owner Mar 26, 2013  Hobbyist General Artist
There's always the Reset Button anyway =D
AshiroKei Featured By Owner Mar 13, 2013   General Artist
MissingNO :heart:
BRVRandLonliness Featured By Owner Mar 2, 2013
Noooo!! DX
miss-monomi Featured By Owner Feb 28, 2013  Hobbyist Digital Artist

:iconharrystylesplz: :iconsaysplz: yuh bitches

amg wtf i hate one direction
why am i even hereeeee hbjbtjhby

I feel really bad for Red, though. Cause he must have just lost his voice foreverrr. dundundun

VirunVIICrest Featured By Owner Jun 14, 2013  Hobbyist Digital Artist
What the fuck. That was the most vapid, annoying thing I've ever read.
miss-monomi Featured By Owner Jun 16, 2013  Hobbyist Digital Artist
looks like yours truly forgot to take her goddamn meds when she wrote that comment
Partial-Credit Featured By Owner Feb 11, 2013  Hobbyist General Artist
Hahaha, that's great. Nice artwork.
The-Golden-Knight Featured By Owner Feb 11, 2013
Wait! I remember seeing this on TV Tropes! [link]
LaconicMuse Featured By Owner Feb 11, 2013  Student General Artist
I love this~ And I love the art style you used! The sketchy lines help to enhance the chaoticness of the scene. I kind of like the symbolism of the footprints. Whether you meant for it or not!
Ignatian-Mystic Featured By Owner Feb 11, 2013
"the poor guy's been rendered so insane that he can no longer speak, and has become a recluse in a cave."

I LOL'd.
Alex-Whiskers Featured By Owner Feb 11, 2013  Hobbyist General Artist
*Dusts off Red Version*
tobylu Featured By Owner Feb 10, 2013   General Artist
bayani-viray313 Featured By Owner Feb 10, 2013
VirunVIICrest Featured By Owner Feb 10, 2013  Hobbyist Digital Artist
Awesome picture, awesome theory. :love:
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Submitted on
March 16, 2010
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